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Release Date:
10/15/2020
Release Notes
REDCINE-X Professional Build v52.2.50136 – MAC OS Build
System Requirements
- Mac OS X 10.7 or later
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
INSTALL INSTRUCTIONS
The REDCINE-X PRO application is not notarized by Apple. Please see the following instructions to install REDCINE-X Pro on Mac OS Mojave or Catalina: https://support.red.com/hc/en-us/articles/360047778594
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
CHANGES IN THISBUILD
- Added: CUDA Ampere support.
- Added: Additional pre-defined source resolutions to the Framing Control.
- Enhanced: White Balance Picker accuracy for very warm and very cool colors.
- Fixed: A Framerate metadata display issue.
- Fixed: Exporting with Fix Width selected, doesn't always maintain the original aspect ratio.
- Fixed: Export ignoring Framing Origin X and Y settings.
- Fixed: Framing Guide alignment issue that was setting Frame Guide X and Y to 0.
- Fixed: Incorrect Highlight Roll Off default value so it now matches camera default of Soft.
- Fixed: Incorrect Highlight Roll Off and Tone Map metadata when REDWideGamutRGB is selected in camera.
Copyright © 2004-2020 RED.COM, LLC. All rights reserved.
Release Date:
7/9/2020
Release Notes
REDCINE-X Professional Build v52.1.49582 – MAC OS Build
System Requirements
- Mac OS X 10.7 or later
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
INSTALL INSTRUCTIONS
The REDCINE-X PRO application is not notarized by Apple. Please see the following instructions to install REDCINE-X Pro on Mac OS Mojave or Catalina: https://support.red.com/hc/en-us/articles/360047778594
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
CHANGES IN THISBUILD
- Fixed: 3D LUT Preview issues.
- Fixed: MAC OS issues loading 3D LUTs.
- Fixed: Frame rendering issue.
- Fixed: Removed some repeating verbose log lines.
- Fixed: REDCINE-X and REDline fail to export to Avid AAF & MXF if the source clip contains a bad frame.
- Fixed: Cleaned up some Command History entries.
- Fixed: Camera PIN metadata.
- Fixed: R3D Trim issues for clips with camera 3D LUTs.
Copyright © 2004-2020 RED.COM, LLC. All rights reserved.
Release Date:
5/14/2020
Release Notes
REDCINE-X Professional Build v52.0.49422 – MAC OS Build
System Requirements
- Mac OS X 10.7 or later
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
INSTALL INSTRUCTIONS
The REDCINE-X PRO application is not notarized by Apple. Please see the following instructions to install REDCINE-X Pro on Mac OS Mojave or Catalina: https://support.red.com/hc/en-us/articles/360047778594
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
CHANGES IN THISBUILD
- Added: Ability to create AP0 Color Space Creative Luts.
- Added: IPP2 Image : Noise Reduction [M]eta and [D]efault buttons.
- Added: REDline CDL output file name can now be specified. If not specified it use the clip's output file name root.
- Added: REDline and REDCINE-X PRO now include the clip's UUID in their metadata display.
- Added: REDline metadata now includes the original file name.
- Added: Playback Device checkbox to the System Preferences tab, to optimize CUDA playback for a specific CUDA card.
- Added: Bypass IPP2 Output Transform.
- Added: CDL Enable.
- Fixed: Slower playback with multiple CUDA GPUs decoding than with one.
- Fixed: Playback isn't as smooth as it should be when the system can't keep up with the requested frame rate.
- Fixed: Occasional issues displaying the first frame when multiple GPUs are in use.
- Fixed: Moving any of the middle User Curve points to either edge resets all the curve points.
- Fixed: Using the back arrow to scrub backwards in the timeline yields unexpected results.
- Fixed: Viewer will occasionally jump to the wrong frame when some settings are changed.
- Fixed: REDline image artifacts.
- Fixed: RED Player has issues playing some clips.
- Fixed: LL indicator not displaying.
- Fixed: Look Preset issues with Creative 3D LUT setting
- Fixed: Curve adjustments not being applied in legacy mode.
- Fixed: Exporting an occasional black horizontal line at top of image.
- Fixed: Problems switching export between Fully Graded and Primary Raw.
- Fixed: NVidia Series M & K cards don't work.
- Fixed: Post : Image : Effects image corruption issues.
- Fixed: Project Clip's Frame Rate Selection dialog box doesn't indicate if 71.928 and 72 FPS are selected.
- Fixed: Some controls on Tangent controllers are not working.
- Fixed: Excessive logging when trimming.
- Fixed: Rocket-X not used with IPP2 and GPU enabled.
- Fixed: IPP2 Image : Primary [M]eta and [D]efault buttons don't work.
Copyright © 2004-2020 RED.COM, LLC. All rights reserved.
Release Date:
4/26/2019
Release Notes
REDCINE-X Professional Build v51.0.47074 – MAC OS Build
System Requirements
- Mac OS X 10.7 or later
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
Before upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions.
CHANGES IN THISBUILD
- Added: Chroma Noise Reduction in IPP2 (On/Off)
- Added: Flashing Pixels (Off, Mild, Medium, Strong)
- Added: Image: Noise Reduction Panel
- NOTE: Image Noise Reduction features are only available in Full Debayer for the Viewer Window and in Full and Half Premium Debayer for Export
- NOTE: To add/remove panels, right-click in a panel and select a panel from the drop-down menu.
- Added: New half resolution premium debayering in IPP2
- Added: HDR support for select AJA and Blackmagic Design devices
- Added: Viewer Window IPP2 / Primary Development Only view toggle
- Added: REDline CDL export
- Added: REDline Primary Development Only export
- Added: Monitor Out preferences page
- Added: Left and Right frame cropping
- Added: Startup splash screen
- Enhanced: Cleaned up the default REDCINE-X Pro Home Page
- Enhanced: ProRes 4444 XQ no longer restricted to just log output
- Enhanced: ProRes encoder now sets Rec.2020 and HDR-2084 metadata
- Enhanced: Creative 3D LUT ALT-key Preview mode lock
- Fixed: RMD file Creative 3D LUT fixes
- Fixed: Marker loading issues
Copyright © 2004-2019 RED.COM, LLC. All rights reserved.
Download Release Notes
Release Date:
7/20/2018
Release Notes
REDCINE-X Professional Build 50.5 Release – macOS Build
System Requirements
- Mac OS X 10.7 or later
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
CHANGES IN THISBUILD
- Fixed: REDWideGamutRGB output incorrectly had gamut mapping applied in the standard (Full_Graded) IPP2 image processing pipeline.
- Fixed: Corrupt thumbnail image if the Poster Frame was out of range.
- Fixed: Issue created in v50.4 that stopped Creative 3D LUTs from being saved to Projects and Look Presets.
Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
To preserve numeric data you've formatted as a percentage or as currency during a mail merge, follow the instructions in the 'Step 2: Use Dynamic Data Exchange (DDE) for a mail merge' section. In your Excel data source that you'll use for a mailing list in a Word mail merge, make sure you format columns of numeric data correctly. Go to File New Blank Document. Choose Select Recipients Type a New List. In the New Address List dialog box type recipient information in each column as appropriate. For more info on using the dialog box, see Edit Data Source. If you use Microsoft Office 2016 with a Mac computer, you can easily import addresses or other data from an Excel spreadsheet or from your Apple Contacts. The Excel spreadsheet to be used in the mail merge is stored on your local machine. Changes or additions to your spreadsheet are completed before it's connected to your mail merge document in Word. For more information, see Prepare your Excel data source for mail merge in Word. Connect and edit the mailing list. Connect to your data source. Mail merge word for mac with excel converter not found. For example, you're using mail merge to print your contact list on a single sheet of paper. Use the Next Record rule to tell Word to proceed to the next record without starting a new page. Note: A sheet of mailing labels is laid out as a table in Word.
Copyright © 2004-2018 RED.COM, LLC. All rights reserved.
Release Date:
7/3/2018
Release Notes
Music Download For Mac
REDCINE-X Professional Build 50.4 Release – macOS Build
System Requirements
- Mac OS X 10.7 or later
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
CHANGES IN THISBUILD
- Added: Shift Arrow support for Sliders.
- Added: Save the Creative 3D LUT sidecar when creating a R3D snapshot.
- Fixed: OpenCL memory problems.
- Fixed: Regression issue in high frequency handling in IPP2 demosaic or when DEB is enabled in Legacy mode.
- Fixed: Scopes pixel value location.
- Fixed: Export Preset's Image Pipeline settings not sticking.
- Fixed: HLG rendering artifacts.
- Fixed: Missing audio for incomplete DSMC clips.
Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
Copyright © 2004-2018 RED.COM, LLC. All rights reserved.
Release Date:
5/3/2018
Release Notes
REDCINE-X Professional Build 50.3 Release – macOS Build
System Requirements
- Mac OS X 10.7 or later
- 1GB hard drive space
- 8GB RAM (recommended)
- 2GB GPU Video RAM (when using GPU acceleration)
CHANGES IN THISBUILD
- Updated: Camera Browser connection and identification information.
- Improved: Load times for R3D clips recorded on newer sensors and camera firmware.
- Fixed: OpenCL compile failures with AMD GPUs on macOS 10.13.2 and up.
- Fixed: High frequency handling in IPP2 demosaic or when DEB is enabled in Legacy mode.
- Fixed: CUDA half resolution and below decodes had incorrect highlight handling.
- Fixed: ProRes 4444 XQ IPP2 exporting.
- Fixed: Project file corruption issue with deeply nested clips.
- Fixed: R3D exporting and importing R3DTrim clips
- Fixed: FCPXXML file issues when exporting to ProRes and QuickTime.
- Fixed: Export destination directory validation issues.
- Fixed: Left and Right framing adjustments.
- Fixed: Issues swtiching between stills and motion workspaces.
- Fixed: IPP2 Tangent controls.
Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
Red Hands Download For Mac Windows 10
Copyright © 2004-2018 RED.COM, LLC. All rights reserved.
Release Date:
10/11/2016
Red Hands Download For Mac Os
Release Notes
REDCINE-X Professional Build 42 Release – macOS Build
System Requirements
- Mac OS X 10.7 or later
- 64-bit Windows Vista or later
- 1GB hard drive space
- 8GB RAM (recommended)
- 1GB GPU Video RAM (when using GPU acceleration)
CHANGES IN THISBUILD
Added: HELIUM 8K accelerated decoding with REDROCKET-X + GPU (high-end GPU recommended).
Added: Log3G10 and REDWideGamutRGB gamma and color space options (available when Advanced Controls are enabled).
Fixed: Possible decode issues for HELIUM sensor clips.
Fixed: Waveform Mode menu is no longer disabled on app load.
Fixed: Issue applying 3D LUTs in REDLINE.
Note: REDROCKET support requires driver 2.1.23.0 and firmware 1.1.18.0 or higher.
Note: REDROCKET-X support requires driver 2.1.31.0 and firmware 1.4.1.16 or higher.
Note: NVIDIA Cuda acceleration requires compute capability 2.0 or higher capable GPU on Mac with the latest NVIDIA Cuda Driver.
Note: NVIDIA/AMD OpenCL acceleration requires OpenCL 1.1 or higher capable GPU.
Red Hands Download For Mac Os
Copyright © 2004-2017 RED.COM, LLC. All rights reserved.
Epson Connect Printer Setup for Mac
Follow the steps below to enable Epson Connect for your Epson printer on a Mac.
Red Hands Download For Macbook Pro
Important: Your product needs to be set up with a network connection before it can be set up with Epson Connect. If you need to set up the connection, see the Start Here sheet for your product for instructions. To see the sheet, go to the Epson support main page, select your product, Manuals and Warranty, then Start Here.
Downloader For Mac
- Download and run the Epson Connect Printer Setup Utility.
- Click Continue.
- Agree to the Software License Agreement by clicking Continue, and then Agree.
- Click Install, and then click Close.
- Select your product, and then click Next.
Note: If the window doesn't automatically appear, open a Finder window and select Application > Epson Software, and then double-click Epson Connect Printer Setup.Icewind Dale Enhanced Edition MAC Game includes both Trials of the Loremaster and Heart of Winter expansions. Evil stirs beneath the Spine of the World. In the northernmost reaches of the Forgotten Realms lies the region of icy tundra known as Icewind Dale. Originally released in 2000, Icewind Dale is a Dungeons & Dragons game set in Wizards of The Coast's legendary Forgotten Realms. This Enhanced Edition allows players to experience the epic adventure on PC, Mac and Linux, and includes a host of new features. For Icewind Dale: Enhanced Edition on the Macintosh, GameFAQs has 2 guides and walkthroughs. Icewind dale: enhanced edition for mac. Icewind Dale was originally released in 2000, it is basically a Dungeons & Dragons game which is set in legendary Forgotten Realms of Wizards of The Coast. This Enhanced Edition gives the players a chance to experience the epic adventure on Mac, Linux and PC, and presents a set of new features.
- Select Printer Registration, and then click Next.
- When you see the Register a printer to Epson Connect message, click OK.
- Scroll down, click the I accept the Terms and Conditions check box, and then click Next.
- Do one of the following:
- If you're creating a new account, fill out the Create An Epson Connect Account form, then click Finish.
- If you're registering a new product with an existing account, click I already have an account, fill out the Add a new printer form, and then click Add.
- Click Close.
- See our Activate Scan To Cloud and Remote Print instructions to activate the Scan to Cloud and Remote Print services.